Once you start look at the esports landscape, you will discover that its applications share many similarities with today’s more common collaborative applications that you already know — hybrid meeting spaces, classrooms, and digital signage. While the scale is different and the intended experiences vary, the functionality is nearly the same regardless of size — or name.
For example, an esports lab is very comparable to a huddle space. Some of the needs of these similar spaces include USB integration for peripherals, point to point integration, and ability to scale.
Training venues are similar to hybrid workspaces and standard conference rooms in corporate settings, and much like classrooms in schools and universities. They could potentially scale up to include technology shared by courtroom, executive conference room, or lecture hall/training room applications. Larger venues also have commonalities with military installations.
Competition venues share many of the same attributes as simulation centers, command and control centers, and emergency operations spaces. All require multi-source and user routing, audio routing, and ultra-high image integrity up to 4K60 4:4:4.
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